package com.yanqu.road.entity.activity.huashigang;

public class HuaShiGangAutoResult {

    // 错误码
    private int ret = 0;
    // 停止原因
    private int stopReason = 0; // 1：boss未击杀
    // 事件类型
    private int eventType; // eHuaShiGangEventType
    // 事件ID
    private int eventId; // 事件ID、宝箱ID

    // ====================================================

    // 奖励
    private String reward = ""; // 贪官宝库奖励、贸易奖励
    // 消耗
    private String consume = ""; // 贸易消耗
    // 门客ID
    private int patronsId = 0; // 意外事件门客ID
    // 门客加成
    private int patronsAdd = 0; // 意外事件加成
    // 箱子状态
    // -- 宝箱事件时：0正常拿宝箱过去，1手动开启过了
    // -- 贪官宝库事件：0正常开启，1全部被开启完了，2手动开启过了
    private int boxStatus = 0;

    public int getRet() {
        return ret;
    }

    public void setRet(int ret) {
        this.ret = ret;
    }

    public int getStopReason() {
        return stopReason;
    }

    public void setStopReason(int stopReason) {
        this.stopReason = stopReason;
    }

    public int getEventType() {
        return eventType;
    }

    public void setEventType(int eventType) {
        this.eventType = eventType;
    }

    public int getEventId() {
        return eventId;
    }

    public void setEventId(int eventId) {
        this.eventId = eventId;
    }

    public String getReward() {
        return reward;
    }

    public void setReward(String reward) {
        this.reward = reward;
    }

    public String getConsume() {
        return consume;
    }

    public void setConsume(String consume) {
        this.consume = consume;
    }

    public int getPatronsId() {
        return patronsId;
    }

    public void setPatronsId(int patronsId) {
        this.patronsId = patronsId;
    }

    public int getPatronsAdd() {
        return patronsAdd;
    }

    public void setPatronsAdd(int patronsAdd) {
        this.patronsAdd = patronsAdd;
    }

    public int getBoxStatus() {
        return boxStatus;
    }

    public void setBoxStatus(int boxStatus) {
        this.boxStatus = boxStatus;
    }
}
